Charles Darwin University

Certificate IV in Visual Arts - CUA41320

Charles Darwin University

Type of institution: University/Higher Education Institution
Level: Vocational Education and Training (VET)
CRICOS: 00300K

This qualification reflects the role of individuals who are beginning to develop their own artistic voice and command of techniques in a range of art forms. It applies to work in different visual arts, craft and design work environments. Practice at this level is underpinned by application of broad and integrated technical and theoretical knowledge and the ability to analyse and use information from a range of sources. Individuals at this level usually operate autonomously, however they may provide some leadership and guidance to others with limited responsibility for the output of others.The job roles that relate to this qualification may include Artist, Visual Artist, Arts Practitioner, Jewellery Designer, Studio Artist and Ceramic Artist. It also provides pathways to other visual arts, craft and design job roles. Licensing, legislative, regulatory or certification considerations QualificationNo licensing, legislative or certification requirements apply to this qualification at the time of publication.Units of competency in qualificationSome individual units of competency may have their own licensing, legislative, regulatory or certification requirements. Users must check individual units of competency for licensing, legislative, regulatory or certification requirements relevant to that unit.

Subjects

  • Experiment with throwing techniques
  • Produce innovative digital images
  • Create 3D digital models
  • Promote innovation in team environments
  • Form glass
  • Analyse textile design influences
  • Produce technical drawings
  • Obtain revenue to support operations
  • Lead effective workplace relationships
  • Author interactive media
  • Hand carve wood to custom design
  • Hand mould products
  • Experiment with techniques to produce calligraphy
  • Develop and extend design skills and practice
  • Implement copyright arrangements
  • Participate in collaborative creative projects
  • Process colour materials in a wet darkroom context
  • Experiment with techniques to produce textile work
  • Implement and monitor environmentally sustainable work practices
  • Develop and refine illustrative work
  • Select sites for creative projects and plan work
  • Operate slip casting equipment
  • Investigate business opportunities
  • Develop personal work priorities
  • Research and apply techniques for the design of wearable objects
  • Articulate, present and debate ideas
  • Produce screen printed textiles
  • Create and optimise digital media
  • Develop and discuss ideas for own creative work
  • Create works of art for public spaces
  • Develop and present business proposals
  • Capture photographic images
  • Store and maintain finished creative work
  • Capture images in response to a brief
  • Experiment with techniques to produce drawings
  • Conduct research
  • Explore and apply the creative design process to 3D forms
  • Integrate disability access and inclusion
  • Experiment with techniques to produce sculpture
  • Apply manipulation techniques to create experimental textile samples
  • Write simple documents
  • Plan a career in the creative arts industry
  • Experiment with techniques to produce jewellery
  • Enhance, manipulate and output photo images
  • Produce computer-aided drawings
  • Source and apply information on the history and theory of design
  • Capture images using drone technology
  • Produce drawings to communicate ideas
  • Apply critical thinking to work practices
  • Document the creative work progress
  • Install and dismantle exhibition elements
  • Apply work health and safety practices
  • Experiment with techniques to produce wood objects
  • Experiment with moulding and casting techniques
  • Determine resource requirements for new business ventures
  • Explore the use of colour
  • Research and apply techniques in product design
  • Interpret and respond to a design brief
  • Manage copyright arrangements
  • Extend expertise in specialist creative fields
  • Work effectively in the creative arts industry
  • Manage personal health and wellbeing
  • Process photo images
  • Communicate effectively with arts professionals
  • Explore and apply the creative design process to 2D forms
  • Contribute to continuous improvement
  • Select and prepare creative work for exhibition
  • Experiment with techniques to produce ceramic works
  • Develop self as artist
  • Design user interfaces
  • Develop and apply knowledge of communications industry
  • Create user interfaces
  • Experiment with techniques to produce performance art
  • Experiment with techniques to produce paintings
  • Collaborate in creative processes
  • Use wet darkroom techniques to produce monochrome photographs
  • Apply marketing communication across a convergent industry
  • Explore the history and social impact of creativity
  • Prepare stencils and screens for textile printing
  • Experiment with techniques to produce glasswork
  • Produce innovative video art
  • Provide freelance services
  • Apply photo imaging lighting techniques
  • Source and apply design industry knowledge
  • Integrate colour theory and design processes
  • Paint and fire glass
  • Address compliance requirements for new business ventures
  • Organise finances for new business ventures
  • Organise personal work priorities
  • Make scale models
  • Research history and theory to inform own arts practice
  • Generate design solutions
  • Experiment with printing techniques
  • Realise a creative project
  • Experiment with ceramic surface treatments
  • Plan work space

Study information

CampusFeesEntryMid year intakeAttendance
Alice Springs Domestic: $10,938
No
  • Full-time : 1 year
Casuarina Domestic: $10,938
No
  • Full-time : 1 year

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