Bachelor of Software Engineering - Game Programming

Media Design School

When becoming a Game Programmer, students learn best while doing. They will code, craft and, in the end, graduate with a portfolio like no other. Thanks to the partnership with Sony Computer Entertainment Europe (SCEE), students will develop games for PlayStation platform through the PlayStation First Academic Development Program. Students will learn C++ and other coding languages and work with Unity and Unreal - the two main engines for game development. By the time students are ready to graduate, they will have collaborated with fellow programmers and game artists to create a commercially viable game. A game programmer is a specialist software engineer who develops solutions and computer programs to activate computer game interaction. In essence, programming is the math and logic that makes the game happen. This may include Artificial Intelligence programming, engine programming, tools programming, mathematics and physics programming, and network programming or graphics programming. The Bachelor of Software Engineering (Game Programming) blends academic theory, research, and practice with advanced programming skills as applied in the game development industry. Throughout the course the integration of theory and hands-on practice through to industry-standard productions will complement the development of investigative skills, and analytical, creative and critical approaches to problem solving. In addition to practical skills, knowledge and design capability, the Bachelor of Software Engineering (Game Programming) also has a holistic approach to developing individual attributes and abilities in 'soft skills' such as communication, commercial acumen, and understanding of business realities. This course was designed collaboratively with subject matter experts from Media Design School (Auckland, New Zealand), one of the top 3 digital design schools in the world.

Course Fee:

Australian: $67,500

Entry Requirements:

Year 12 equivalent with ATAR 60. Additional Entry Requirements: Completion of Mathematics subject as part of Year 12 studies (SACE Mathematical Methods or Mathematical Studies or equivalent); OR Above average score in the Torrens University Math test; OR For international applications IELTS 6.0 with no skills band less than 5.5. Special Entry Requirements: Demonstrated ability to undertake study at this level: work experience, and/or other formal, informal or non-formal study attempted and/or completed, OR programming portfolio (5 pieces of original work).


The course structure comprises 8 common core subjects, 9 specialised subjects and 6 elective subjects

Subjects you can Study:

Game design principles; Maths; 2D game programming; Artificial intelligence and physics for games; 3D graphics programming; Rapid game prototype; Game development PlayStation; Pre-production

Accepts International Students:


Provider CRICOS: 03389E

Campus ATAR/OP Mid Year Intake Study Mode Duration
Adelaide No info No Full time 3 years
Adelaide No info No Part time 6 years

Media Design School, New Zealand’s most awarded tertiary institution for digital and creative technology qualifications, is now in Australia, thanks to the collaboration with Torrens University Australia. As pioneers in the creative technology education sector, Media Design School was the first tertiary institution in the Southern Hemisphere to offer a dedicated program in 3D animation using industry-standard computer graphics software and also the first to provide a specialised gaming course for aspirational game developers. In Australia, Media Design School has launched three bachelor degrees in Game Art, Game Programming and Media Design.

Both Torrens University Australia and Media Design School are part of Laureate International Universities, the largest network of universities and higher education institutions in the world. Currently, this network consists of over 70 institutions across 25 countries on all five continents with more than 1,000,000 students.

Industry interaction

Media Design School is one of the only schools in Australia to have partnered with Sony Computer Entertainment Europe’s Playstation First Academic Development Programme, giving students the opportunity to develop games for the Playstation platform.

Our approach to teaching and learning is aligned with industry expectations. Students are encouraged to collaborate, work to deadlines, maintain attendance levels and develop strong communication skills. This approach will equip our graduates to confidently enter the workplace as skilled professionals rather than technicians.


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